# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Mega Man Legends Template

game: Mega Man Legends
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Mega Man Legends: 0.3.0 # Version of the world required for this yaml to work as expected.

Mega Man Legends:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # Juno: Defeat Juno.
    # All Bosses: Defeat all bosses with a health bar.
    juno: 50
    all_bosses: 0

  ################
  # Region Locks #
  ################
  shuffleCitizensCard:
    # The Citizen's Card controls access to Kattelox city.
    # Vanilla: The Citizen's Card is obtained normally.
    # Randomized: Shuffles the Citizen's Card and location into the pool.
    # Open: The Citizen's Card does nothing and the doors to the city are always open.
    vanilla: 50
    randomized: 0
    open: 0

  shuffleClassBLicense:
    # The Class B License controls access to the Underground Ruins.
    # Vanilla: The Class B License is obtained normally.
    # Randomized: Shuffles the Class B License and location into the pool.
    # Open: The Class B License does nothing and the doors to the Underground Ruins are always open.
    vanilla: 50
    randomized: 0
    open: 0

  shuffleClassALicense:
    # The Class A License controls access to the three Sub-Gates.
    # Vanilla: The Class A License is obtained normally.
    # Randomized: Shuffles the Class A License and location into the pool.
    # Open: The Class A License does nothing and the doors to the Sub-Gates are always open.
    vanilla: 50
    randomized: 0
    open: 0

  shuffleMainGateUnlock:
    # Vanilla: Access to the Main Gate is obtained normally.
    # Randomized: Shuffles a Main Gate Unlock item and location into the pool.
    # Open: The doors to the Main Gate are always open.
    vanilla: 50
    randomized: 0
    open: 0

  shuffleSubCitiesUnlock:
    # Vanilla: Access to the Sub-Cities is obtained normally.
    # Randomized: Shuffles a Sub-Cities Unlock item and location into the pool.
    # Open: The doors to the Sub-Cities are always open.
    vanilla: 50
    randomized: 0
    open: 0

  ##################
  # Weapon Options #
  ##################
  shuffleStartingSpecialWeapon:
    # Shuffles the Mine Parts Kit into the item pool and randomizes the first special weapon received.
    'false': 50
    'true': 0

  shuffleStartingSpecialWeaponOptions:
    # If 'Shuffle Starting Special Weapon' is enabled, this option will determine the special weapon pool to shuffle from.
    # If none are selected, the logic will default to the Splash Arm.
    ['Spread Buster', 'Splash Mine', 'Drill Arm', 'Vacuum Arm', 'Grenade Arm', 'Powered Buster', 'Blade Arm', 'Active Buster', 'Normal Arm', 'Machine Buster', 'Shining Laser', 'Grand Grenade', 'Shield Arm']

  shuffleBusterMax:
    # Shuffles the Buster Max buster part into the item pool.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
